#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PlayerLadder : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PlayerLadder, ksys::act::ai::Ai) public: explicit PlayerLadder(const InitArg& arg); ~PlayerLadder() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x18]; // static_param at offset 0x50 const float* mLadderToClimbTime_s{}; }; } // namespace uking::ai