#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PlayerRideHorse : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PlayerRideHorse, ksys::act::ai::Ai) public: explicit PlayerRideHorse(const InitArg& arg); ~PlayerRideHorse() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mLynelRodeoCutNum_s{}; // static_param at offset 0x40 const float* mDoForbidTime_s{}; // static_param at offset 0x48 const float* mThrowPowerY_s{}; // static_param at offset 0x50 const float* mThrowPowerF_s{}; // static_param at offset 0x58 const float* mBackDismountSpeed_s{}; // static_param at offset 0x60 const float* mWaistAngleApplyRateFoward_s{}; // static_param at offset 0x68 const float* mWaistAngleApplyRateBack_s{}; // static_param at offset 0x70 const float* mMoveNoise_s{}; // static_param at offset 0x78 const float* mSwordAttackNoise_s{}; // static_param at offset 0x80 const float* mAimAngleAddApplyAngle_s{}; // static_param at offset 0x88 const float* mAimAngleAdd_s{}; // static_param at offset 0x90 const float* mAimAngleAddApplySpeed_s{}; // static_param at offset 0x98 const float* mLowerAngleWaitTime_s{}; // dynamic_param at offset 0xa0 bool* mHasToPlayRidingOnAS_d{}; }; } // namespace uking::ai