#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossActorPhaseSecondStart : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PriestBossActorPhaseSecondStart, ksys::act::ai::Ai) public: explicit PriestBossActorPhaseSecondStart(const InitArg& arg); ~PriestBossActorPhaseSecondStart() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x38 int* mEquipWeaponBufIndex_a{}; // aitree_variable at offset 0x40 void* mPriestBossMetaAIUnit_a{}; }; } // namespace uking::ai