#pragma once #include "Game/AI/AI/aiAttackGrave.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossAttackGrave : public AttackGrave { SEAD_RTTI_OVERRIDE(PriestBossAttackGrave, AttackGrave) public: explicit PriestBossAttackGrave(const InitArg& arg); ~PriestBossAttackGrave() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai