#include "Game/AI/AI/aiPriestBossFormation.h" namespace uking::ai { PriestBossFormation::PriestBossFormation(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PriestBossFormation::~PriestBossFormation() = default; bool PriestBossFormation::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PriestBossFormation::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PriestBossFormation::leave_() { ksys::act::ai::Ai::leave_(); } void PriestBossFormation::loadParams_() { getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai