#include "Game/AI/AI/aiPriestBossGiantEnemyRoot.h" namespace uking::ai { PriestBossGiantEnemyRoot::PriestBossGiantEnemyRoot(const InitArg& arg) : PriestBossActorEnemyRoot(arg) {} PriestBossGiantEnemyRoot::~PriestBossGiantEnemyRoot() = default; bool PriestBossGiantEnemyRoot::init_(sead::Heap* heap) { return PriestBossActorEnemyRoot::init_(heap); } void PriestBossGiantEnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossActorEnemyRoot::enter_(params); } void PriestBossGiantEnemyRoot::leave_() { PriestBossActorEnemyRoot::leave_(); } void PriestBossGiantEnemyRoot::loadParams_() { PriestBossActorEnemyRoot::loadParams_(); getStaticParam(&mInvalidateIronBallDamageFrame_s, "InvalidateIronBallDamageFrame"); getAITreeVariable(&mPriestBossDownSideASPlaying_a, "PriestBossDownSideASPlaying"); getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } } // namespace uking::ai