#pragma once #include "Game/AI/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossPhaseThird : public PriestBossPhase { SEAD_RTTI_OVERRIDE(PriestBossPhaseThird, PriestBossPhase) public: explicit PriestBossPhaseThird(const InitArg& arg); ~PriestBossPhaseThird() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 const int* mBreakIronBallCount_s{}; }; } // namespace uking::ai