#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PriestBossShadowCloneThrow : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PriestBossShadowCloneThrow, ksys::act::ai::Ai) public: explicit PriestBossShadowCloneThrow(const InitArg& arg); ~PriestBossShadowCloneThrow() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mShadowCloneOffsetY_s{}; // static_param at offset 0x40 const float* mShadowCloneRadius_s{}; // static_param at offset 0x48 const float* mShadowCloneAngleOffset_s{}; // static_param at offset 0x50 const float* mPrepareTimer_s{}; // static_param at offset 0x58 sead::SafeString mShadowCloneLefeBoneName_s{}; // static_param at offset 0x68 sead::SafeString mShadowCloneRightBoneName_s{}; // aitree_variable at offset 0x78 void* mPriestBossMetaAIUnit_a{}; }; } // namespace uking::ai