#include "Game/AI/AI/aiRailMoveWithClose.h" namespace uking::ai { RailMoveWithClose::RailMoveWithClose(const InitArg& arg) : RailMove(arg) {} RailMoveWithClose::~RailMoveWithClose() = default; bool RailMoveWithClose::init_(sead::Heap* heap) { return RailMove::init_(heap); } void RailMoveWithClose::enter_(ksys::act::ai::InlineParamPack* params) { RailMove::enter_(params); } void RailMoveWithClose::leave_() { RailMove::leave_(); } void RailMoveWithClose::loadParams_() { RailMove::loadParams_(); getStaticParam(&mOnRailDistance_s, "OnRailDistance"); getStaticParam(&mFarDistance_s, "FarDistance"); getStaticParam(&mSpeed_s, "Speed"); } } // namespace uking::ai