#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class RangeAttackSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(RangeAttackSelect, ksys::act::ai::Ai) public: explicit RangeAttackSelect(const InitArg& arg); ~RangeAttackSelect() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const float* mRangeDist_s{}; // dynamic_param at offset 0x48 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x50 const bool* mIsIgnoreSmallHit_s{}; }; } // namespace uking::ai