#include "Game/AI/AI/aiReferenceNPCViewWithDynAS.h" namespace uking::ai { ReferenceNPCViewWithDynAS::ReferenceNPCViewWithDynAS(const InitArg& arg) : ksys::act::ai::Ai(arg) {} ReferenceNPCViewWithDynAS::~ReferenceNPCViewWithDynAS() = default; bool ReferenceNPCViewWithDynAS::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void ReferenceNPCViewWithDynAS::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void ReferenceNPCViewWithDynAS::leave_() { ksys::act::ai::Ai::leave_(); } void ReferenceNPCViewWithDynAS::loadParams_() { getDynamicParam(&mDynASKey_d, "DynASKey"); getStaticParam(&mTurnStartAngle_s, "TurnStartAngle"); getStaticParam(&mCheckOnce_s, "CheckOnce"); getDynamicParam(&mDynASKey_d, "DynASKey"); } } // namespace uking::ai