#include "Game/AI/AI/aiRemainsFireBattleStepSelector.h" namespace uking::ai { RemainsFireBattleStepSelector::RemainsFireBattleStepSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RemainsFireBattleStepSelector::~RemainsFireBattleStepSelector() = default; bool RemainsFireBattleStepSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RemainsFireBattleStepSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RemainsFireBattleStepSelector::leave_() { ksys::act::ai::Ai::leave_(); } void RemainsFireBattleStepSelector::loadParams_() {} } // namespace uking::ai