#include "Game/AI/AI/aiRememberMesOneActorEnemyRoot.h" namespace uking::ai { RememberMesOneActorEnemyRoot::RememberMesOneActorEnemyRoot(const InitArg& arg) : EnemyRoot(arg) {} RememberMesOneActorEnemyRoot::~RememberMesOneActorEnemyRoot() = default; bool RememberMesOneActorEnemyRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void RememberMesOneActorEnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void RememberMesOneActorEnemyRoot::leave_() { EnemyRoot::leave_(); } void RememberMesOneActorEnemyRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mRememberKey_s, "RememberKey"); } } // namespace uking::ai