#include "Game/AI/AI/aiRestreintTired.h" namespace uking::ai { RestreintTired::RestreintTired(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RestreintTired::~RestreintTired() = default; bool RestreintTired::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RestreintTired::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RestreintTired::leave_() { ksys::act::ai::Ai::leave_(); } void RestreintTired::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mCentralPos_d, "CentralPos"); getAITreeVariable(&mIsTryingReturnRestreint_a, "IsTryingReturnRestreint"); } } // namespace uking::ai