#include "Game/AI/AI/aiRitoHeroSoulGiftRoot.h" namespace uking::ai { RitoHeroSoulGiftRoot::RitoHeroSoulGiftRoot(const InitArg& arg) : HeroSoulGiftRoot(arg) {} RitoHeroSoulGiftRoot::~RitoHeroSoulGiftRoot() = default; bool RitoHeroSoulGiftRoot::init_(sead::Heap* heap) { return HeroSoulGiftRoot::init_(heap); } void RitoHeroSoulGiftRoot::enter_(ksys::act::ai::InlineParamPack* params) { HeroSoulGiftRoot::enter_(params); } void RitoHeroSoulGiftRoot::leave_() { HeroSoulGiftRoot::leave_(); } void RitoHeroSoulGiftRoot::loadParams_() { HeroSoulGiftRoot::loadParams_(); getStaticParam(&mActorName_s, "ActorName"); getStaticParam(&mScale_s, "Scale"); } } // namespace uking::ai