#include "Game/AI/AI/aiRopeRoot.h" namespace uking::ai { RopeRoot::RopeRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RopeRoot::~RopeRoot() = default; bool RopeRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RopeRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RopeRoot::leave_() { ksys::act::ai::Ai::leave_(); } void RopeRoot::loadParams_() { getMapUnitParam(&mRopeFlag_m, "RopeFlag"); getMapUnitParam(&mRopeAlwaysUpdateRigidParam_m, "RopeAlwaysUpdateRigidParam"); } } // namespace uking::ai