#include "Game/AI/AI/aiRuinGuardianRoot.h" namespace uking::ai { RuinGuardianRoot::RuinGuardianRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} RuinGuardianRoot::~RuinGuardianRoot() = default; bool RuinGuardianRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void RuinGuardianRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void RuinGuardianRoot::leave_() { ksys::act::ai::Ai::leave_(); } void RuinGuardianRoot::loadParams_() { getStaticParam(&mSweepFrame_s, "SweepFrame"); getStaticParam(&mDropThreshold_s, "DropThreshold"); } } // namespace uking::ai