#pragma once #include "Game/AI/AI/aiEnemyLost.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SandwormLost : public EnemyLost { SEAD_RTTI_OVERRIDE(SandwormLost, EnemyLost) public: explicit SandwormLost(const InitArg& arg); ~SandwormLost() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x60 const float* mDiveSandOffset_s{}; }; } // namespace uking::ai