#include "Game/AI/AI/aiSeqCloseDistTwoAction.h" namespace uking::ai { SeqCloseDistTwoAction::SeqCloseDistTwoAction(const InitArg& arg) : SeqTwoAction(arg) {} SeqCloseDistTwoAction::~SeqCloseDistTwoAction() = default; void SeqCloseDistTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { SeqTwoAction::enter_(params); } void SeqCloseDistTwoAction::loadParams_() { SeqTwoAction::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mCloseDist_s, "CloseDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai