#include "Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.h" namespace uking::ai { SeqTwoLineReachableTargetActionBase::SeqTwoLineReachableTargetActionBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SeqTwoLineReachableTargetActionBase::~SeqTwoLineReachableTargetActionBase() = default; bool SeqTwoLineReachableTargetActionBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SeqTwoLineReachableTargetActionBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SeqTwoLineReachableTargetActionBase::leave_() { ksys::act::ai::Ai::leave_(); } void SeqTwoLineReachableTargetActionBase::loadParams_() { getStaticParam(&mReachableCheckType1_s, "ReachableCheckType1"); getStaticParam(&mReachableCheckType2_s, "ReachableCheckType2"); } } // namespace uking::ai