#pragma once #include "Game/AI/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SeqTwoWeakPointOnFirstDo : public SeqTwoAction { SEAD_RTTI_OVERRIDE(SeqTwoWeakPointOnFirstDo, SeqTwoAction) public: explicit SeqTwoWeakPointOnFirstDo(const InitArg& arg); ~SeqTwoWeakPointOnFirstDo() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x50 bool* mIsWeakPointAppearMode_a{}; }; } // namespace uking::ai