#include "Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h" namespace uking::ai { SimpleShootingEnemyFindPlayer::SimpleShootingEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} SimpleShootingEnemyFindPlayer::~SimpleShootingEnemyFindPlayer() = default; bool SimpleShootingEnemyFindPlayer::init_(sead::Heap* heap) { return EnemyBaseFindPlayer::init_(heap); } void SimpleShootingEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void SimpleShootingEnemyFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void SimpleShootingEnemyFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); getStaticParam(&mShootBaseDist_s, "ShootBaseDist"); getStaticParam(&mShootDistRatio_s, "ShootDistRatio"); } } // namespace uking::ai