#pragma once #include "Game/AI/AI/aiSiteBossReflectArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SiteBossArrowRainAttack : public SiteBossReflectArrowRoot { SEAD_RTTI_OVERRIDE(SiteBossArrowRainAttack, SiteBossReflectArrowRoot) public: explicit SiteBossArrowRainAttack(const InitArg& arg); ~SiteBossArrowRainAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai