#include "Game/AI/AI/aiSiteBossReaction.h" namespace uking::ai { SiteBossReaction::SiteBossReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} SiteBossReaction::~SiteBossReaction() = default; bool SiteBossReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void SiteBossReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void SiteBossReaction::leave_() { EnemyDefaultReaction::leave_(); } void SiteBossReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); getStaticParam(&mIsChangeEffectiveDamage_s, "IsChangeEffectiveDamage"); } } // namespace uking::ai