#include "Game/AI/AI/aiSiteBossSwordRailApproach.h" namespace uking::ai { SiteBossSwordRailApproach::SiteBossSwordRailApproach(const InitArg& arg) : SiteBossSwordApproachRoot(arg) {} SiteBossSwordRailApproach::~SiteBossSwordRailApproach() = default; bool SiteBossSwordRailApproach::init_(sead::Heap* heap) { return SiteBossSwordApproachRoot::init_(heap); } void SiteBossSwordRailApproach::enter_(ksys::act::ai::InlineParamPack* params) { SiteBossSwordApproachRoot::enter_(params); } void SiteBossSwordRailApproach::leave_() { SiteBossSwordApproachRoot::leave_(); } void SiteBossSwordRailApproach::loadParams_() { SiteBossSwordApproachRoot::loadParams_(); getDynamicParam(&mIsResetOldMoveIdx_d, "IsResetOldMoveIdx"); } } // namespace uking::ai