#include "Game/AI/AI/aiSwimEnemyFindPlayer.h" namespace uking::ai { SwimEnemyFindPlayer::SwimEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} SwimEnemyFindPlayer::~SwimEnemyFindPlayer() = default; bool SwimEnemyFindPlayer::init_(sead::Heap* heap) { return EnemyBaseFindPlayer::init_(heap); } void SwimEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void SwimEnemyFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void SwimEnemyFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); getStaticParam(&mIsAbleToLand_s, "IsAbleToLand"); getStaticParam(&mNearScaffoldDist_s, "NearScaffoldDist"); getStaticParam(&mClimbVmin_s, "ClimbVmin"); getStaticParam(&mClimbVmax_s, "ClimbVmax"); getStaticParam(&mClimbHmax_s, "ClimbHmax"); } } // namespace uking::ai