#include "Game/AI/AI/aiSwitchTimer.h" namespace uking::ai { SwitchTimer::SwitchTimer(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwitchTimer::~SwitchTimer() = default; bool SwitchTimer::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SwitchTimer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwitchTimer::leave_() { ksys::act::ai::Ai::leave_(); } void SwitchTimer::loadParams_() { getMapUnitParam(&mWaitTime_m, "WaitTime"); } } // namespace uking::ai