#pragma once #include "Game/AI/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetAbsolutePos : public TargetPosAI { SEAD_RTTI_OVERRIDE(TargetAbsolutePos, TargetPosAI) public: explicit TargetAbsolutePos(const InitArg& arg); ~TargetAbsolutePos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const sead::Vector3f* mTargetPos_s{}; }; } // namespace uking::ai