#pragma once #include "Game/AI/AI/aiTargetBeatCheck.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetBeatGetDrop : public TargetBeatCheck { SEAD_RTTI_OVERRIDE(TargetBeatGetDrop, TargetBeatCheck) public: explicit TargetBeatGetDrop(const InitArg& arg); ~TargetBeatGetDrop() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mSearchDist_s{}; }; } // namespace uking::ai