#pragma once #include "Game/AI/AI/aiTargetDirLRSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetDirLRInHideSelect : public TargetDirLRSelect { SEAD_RTTI_OVERRIDE(TargetDirLRInHideSelect, TargetDirLRSelect) public: explicit TargetDirLRInHideSelect(const InitArg& arg); ~TargetDirLRInHideSelect() override; protected: }; } // namespace uking::ai