#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class TargetIsEquipItemSelector : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(TargetIsEquipItemSelector, ksys::act::ai::Ai) public: explicit TargetIsEquipItemSelector(const InitArg& arg); ~TargetIsEquipItemSelector() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::ai