#include "Game/AI/AI/aiTargetLostCheck.h" namespace uking::ai { TargetLostCheck::TargetLostCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetLostCheck::~TargetLostCheck() = default; bool TargetLostCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetLostCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetLostCheck::leave_() { ksys::act::ai::Ai::leave_(); } void TargetLostCheck::loadParams_() { getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mIsLostByScaffold_s, "IsLostByScaffold"); getStaticParam(&mIsLostByTeached_s, "IsLostByTeached"); } } // namespace uking::ai