#include "Game/AI/AI/aiTargetPartsPos.h" namespace uking::ai { TargetPartsPos::TargetPartsPos(const InitArg& arg) : TargetPosAI(arg) {} TargetPartsPos::~TargetPartsPos() = default; bool TargetPartsPos::init_(sead::Heap* heap) { return TargetPosAI::init_(heap); } void TargetPartsPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetPosAI::enter_(params); } void TargetPartsPos::leave_() { TargetPosAI::leave_(); } void TargetPartsPos::loadParams_() { TargetPosAI::loadParams_(); getStaticParam(&mPartsName_s, "PartsName"); } } // namespace uking::ai