#include "Game/AI/AI/aiTargetPosTracking.h" namespace uking::ai { TargetPosTracking::TargetPosTracking(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetPosTracking::~TargetPosTracking() = default; bool TargetPosTracking::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetPosTracking::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetPosTracking::leave_() { ksys::act::ai::Ai::leave_(); } void TargetPosTracking::loadParams_() { getStaticParam(&mTrackSpeed_s, "TrackSpeed"); getStaticParam(&mIsStoppedByJustAvoid_s, "IsStoppedByJustAvoid"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai