#include "Game/AI/AI/aiTargetStateSelect.h" namespace uking::ai { TargetStateSelect::TargetStateSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetStateSelect::~TargetStateSelect() = default; bool TargetStateSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetStateSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetStateSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetStateSelect::loadParams_() {} } // namespace uking::ai