#include "Game/AI/AI/aiTimeredViewWait.h" namespace uking::ai { TimeredViewWait::TimeredViewWait(const InitArg& arg) : ViewWait(arg) {} TimeredViewWait::~TimeredViewWait() = default; bool TimeredViewWait::init_(sead::Heap* heap) { return ViewWait::init_(heap); } void TimeredViewWait::enter_(ksys::act::ai::InlineParamPack* params) { ViewWait::enter_(params); } void TimeredViewWait::leave_() { ViewWait::leave_(); } void TimeredViewWait::loadParams_() { ViewWait::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); } } // namespace uking::ai