#include "Game/AI/AI/aiTiredDistSelect.h" namespace uking::ai { TiredDistSelect::TiredDistSelect(const InitArg& arg) : TargetHomeRangeSelect(arg) {} TiredDistSelect::~TiredDistSelect() = default; bool TiredDistSelect::init_(sead::Heap* heap) { return TargetHomeRangeSelect::init_(heap); } void TiredDistSelect::enter_(ksys::act::ai::InlineParamPack* params) { TargetHomeRangeSelect::enter_(params); } void TiredDistSelect::leave_() { TargetHomeRangeSelect::leave_(); } void TiredDistSelect::loadParams_() { TargetHomeRangeSelect::loadParams_(); getMapUnitParam(&mTerritoryArea_m, "TerritoryArea"); } } // namespace uking::ai