#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class Towing : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(Towing, ksys::act::ai::Ai) public: explicit Towing(const InitArg& arg); ~Towing() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x40]; // static_param at offset 0x78 const int* mKeepMaxTime_s{}; // static_param at offset 0x80 const int* mStopTowingDef_s{}; // static_param at offset 0x88 const float* mMaxSpeed_s{}; // static_param at offset 0x90 const float* mInitSpeed_s{}; // static_param at offset 0x98 const float* mAddSpeed_s{}; // static_param at offset 0xa0 const float* mStandardSpeed_s{}; // static_param at offset 0xa8 const float* mBrakeDecSpeed_s{}; // static_param at offset 0xb0 const float* mAttFrontRate_s{}; // static_param at offset 0xb8 const float* mSandCheckLength_s{}; // static_param at offset 0xc0 const float* mSandCheckAngle_s{}; }; } // namespace uking::ai