#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class ViewChaseSound : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(ViewChaseSound, ksys::act::ai::Ai) public: explicit ViewChaseSound(const InitArg& arg); ~ViewChaseSound() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mTurnDir_s{}; // dynamic_param at offset 0x40 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai