#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WeaponRootAI : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WeaponRootAI, ksys::act::ai::Ai) public: explicit WeaponRootAI(const InitArg& arg); ~WeaponRootAI() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x38[0x48]; // static_param at offset 0x80 const float* mBlinkFrame_s{}; // static_param at offset 0x88 const float* mFallOutSpeed_s{}; // static_param at offset 0x90 const float* mLandNoiseLevel_s{}; // map_unit_param at offset 0x98 const bool* mIsFixedPlace_m{}; // map_unit_param at offset 0xa0 const bool* mIsEmitLandNoise_m{}; }; } // namespace uking::ai