#include "Game/AI/AI/aiWillBallFollowAttackWithDynAng.h" namespace uking::ai { WillBallFollowAttackWithDynAng::WillBallFollowAttackWithDynAng(const InitArg& arg) : WillBallFollowAttack(arg) {} WillBallFollowAttackWithDynAng::~WillBallFollowAttackWithDynAng() = default; bool WillBallFollowAttackWithDynAng::init_(sead::Heap* heap) { return WillBallFollowAttack::init_(heap); } void WillBallFollowAttackWithDynAng::enter_(ksys::act::ai::InlineParamPack* params) { WillBallFollowAttack::enter_(params); } void WillBallFollowAttackWithDynAng::leave_() { WillBallFollowAttack::leave_(); } void WillBallFollowAttackWithDynAng::loadParams_() { WillBallFollowAttack::loadParams_(); getDynamicParam(&mAngle_d, "Angle"); } } // namespace uking::ai