#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class WillBallOperated : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(WillBallOperated, ksys::act::ai::Ai) public: explicit WillBallOperated(const InitArg& arg); ~WillBallOperated() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mWarpDist_s{}; // static_param at offset 0x40 const float* mAttakedChangeDist_s{}; // static_param at offset 0x48 const bool* mIsAttackedTimeAffect_s{}; // dynamic_param at offset 0x50 int* mWaitTime_d{}; // dynamic_param at offset 0x58 int* mCommand_d{}; // dynamic_param at offset 0x60 sead::Vector3f* mBasePos_d{}; // dynamic_param at offset 0x68 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::ai