#include "Game/AI/AI/aiWindGenerator.h" namespace uking::ai { WindGenerator::WindGenerator(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool WindGenerator::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WindGenerator::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WindGenerator::leave_() { ksys::act::ai::Ai::leave_(); } void WindGenerator::loadParams_() {} } // namespace uking::ai