#include "Game/AI/AI/aiWizzrobeCombatMove.h" namespace uking::ai { WizzrobeCombatMove::WizzrobeCombatMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} WizzrobeCombatMove::~WizzrobeCombatMove() = default; bool WizzrobeCombatMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void WizzrobeCombatMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void WizzrobeCombatMove::leave_() { ksys::act::ai::Ai::leave_(); } void WizzrobeCombatMove::loadParams_() { getStaticParam(&mMoveCountMin_s, "MoveCountMin"); getStaticParam(&mMoveCountMax_s, "MoveCountMax"); getStaticParam(&mDistY_s, "DistY"); getStaticParam(&mRetryLength_s, "RetryLength"); getStaticParam(&mMaxDistXZ_s, "MaxDistXZ"); getStaticParam(&mMinDistXZ_s, "MinDistXZ"); getStaticParam(&mEscapeLength_s, "EscapeLength"); getStaticParam(&mIgnoreHideActionASName_s, "IgnoreHideActionASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mAttPos_d, "AttPos"); getAITreeVariable(&mIsWizzrobeInBattleAreaFlag_a, "IsWizzrobeInBattleAreaFlag"); } } // namespace uking::ai