#pragma once #include "Game/AI/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ActionWithPosAngReduce : public ActionEx { SEAD_RTTI_OVERRIDE(ActionWithPosAngReduce, ActionEx) public: explicit ActionWithPosAngReduce(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mPosReduceRatio_s{}; // static_param at offset 0x28 const float* mAngReduceRatio_s{}; }; } // namespace uking::action