#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ActorInfoToGameDataFloat : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ActorInfoToGameDataFloat, ksys::act::ai::Action) public: explicit ActorInfoToGameDataFloat(const InitArg& arg); ~ActorInfoToGameDataFloat() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mActorName_d{}; // dynamic_param at offset 0x30 sead::SafeString mGameDataFloatToName_d{}; // dynamic_param at offset 0x40 sead::SafeString mParameterName_d{}; }; } // namespace uking::action