#include "Game/AI/Action/actionActorInfoToGameDataInt.h" namespace uking::action { ActorInfoToGameDataInt::ActorInfoToGameDataInt(const InitArg& arg) : ksys::act::ai::Action(arg) {} ActorInfoToGameDataInt::~ActorInfoToGameDataInt() = default; bool ActorInfoToGameDataInt::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ActorInfoToGameDataInt::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mGameDataIntToName_d, "GameDataIntToName"); getDynamicParam(&mParameterName_d, "ParameterName"); } } // namespace uking::action