#include "Game/AI/Action/actionAdvanceTime.h" namespace uking::action { AdvanceTime::AdvanceTime(const InitArg& arg) : ksys::act::ai::Action(arg) {} AdvanceTime::~AdvanceTime() = default; bool AdvanceTime::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AdvanceTime::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AdvanceTime::leave_() { ksys::act::ai::Action::leave_(); } void AdvanceTime::loadParams_() { getDynamicParam(&mDestTime_d, "DestTime"); getDynamicParam(&mDirectTime_d, "DirectTime"); getDynamicParam(&mPassTime_d, "PassTime"); getDynamicParam(&mActReset_d, "ActReset"); } void AdvanceTime::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action