#include "Game/AI/Action/actionAirOctaFloat.h" namespace uking::action { AirOctaFloat::AirOctaFloat(const InitArg& arg) : AirOctaFloatBase(arg) {} AirOctaFloat::~AirOctaFloat() = default; bool AirOctaFloat::init_(sead::Heap* heap) { return AirOctaFloatBase::init_(heap); } void AirOctaFloat::enter_(ksys::act::ai::InlineParamPack* params) { AirOctaFloatBase::enter_(params); } void AirOctaFloat::leave_() { AirOctaFloatBase::leave_(); } void AirOctaFloat::loadParams_() { AirOctaFloatBase::loadParams_(); } void AirOctaFloat::calc_() { AirOctaFloatBase::calc_(); } } // namespace uking::action