#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AirOctaFloatBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AirOctaFloatBase, ksys::act::ai::Action) public: explicit AirOctaFloatBase(const InitArg& arg); ~AirOctaFloatBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mAmplitude_s{}; // static_param at offset 0x28 const float* mGoalDistance_s{}; // static_param at offset 0x30 const bool* mGoalInSuccessEnd_s{}; // aitree_variable at offset 0x38 void* mAirOctaDataMgr_a{}; }; } // namespace uking::action